styleiorew.blogg.se

Enb series mod gta san andreas
Enb series mod gta san andreas









enb series mod gta san andreas
  1. #Enb series mod gta san andreas mods#
  2. #Enb series mod gta san andreas code#
  3. #Enb series mod gta san andreas download#

V0.074c: This recompilation based on version 0.074b, solve some bugs and activates disabled previously functionality. V0.074d: Activated preset OcclusionQuality for high-end videocards. V0.074e: Added new parameter UsePaletteTexture, now you can change color correction by custom bitmap image. V0.074f: Works correctly with non-fullscreen viewports, motion blur vectors are not limited any more, added new parameter ShadowBlurRange to control bluriness of shadows, FadeDistance to control ambient occlusion distance, UseEnvBump to deform reflections on cars and two additional parameters for this bump deformations.

#Enb series mod gta san andreas mods#

Additional new parameters are UseForAlphaTest(0,1) and UseForAlphaBlend(0,1) in category, they helps to elliminate ambient occlusion artifacts with some plant mods installed. Currently these parameters are global for all cars. To control lighting use keyboard keys 5 and 6 together with PageUp and PageDown, increasing or decreasing SpecularPower and SpecularLevel. V0.074g: Activated per pixel car lighting, but without optimizations and works only with shaders 3_0. Only few parameters added related to cars lighting. V0.074h7: This is test of brightness adaptation completely in hardware, and as result is less CPU dependent and faster code. V0.074h8: Fixed some bugs that makes game crashes after long play, perhaps some graphic artefacts from these also, check out. May be for other artifacts this will be solution. V0.074h9: Changed method of copying textures, now car tuning works fast. V0.074h10: Fixed artifact of hiding effects with modified particles installed (fire, nitro). By default allmost everything set to maximal quality for GeForce8800, be careful. V0.075: Added new parameters and effect Depth Of Field. And remember, this is for testing only, final effect will look differently. Press shift and enter keys together to show control parameters that can be modified by 1.6 keys with PageUp and PageDown. V0.075c: This is the test version of reflective environment bump mapping. Reflective bump can be toggled by specific variable. V0.076: Modified ssao and ssil effects for better quality and performance, added support of multipass effect.txt shaders. V0.158: Added injector version for compability with video recording and overlay software.

#Enb series mod gta san andreas download#

V0.238: Added water and shadows, post processing shaders for depth of field, tonemapping and color correction (compatible with my modern mods for other games, download shaders made by users). V0.247: Added reflections and per pixel lighting to vehicles. V0.248: Added ambient occlusions, image based lighting for vehicles, various bugfixes and improvements. Added enbhelper plugin support for game version 1.0 to allow reading anything from process memory and send to external shaders. V0.306: Added shadow blurring range parameter. Added enblighting.fx shader for computing shadow or sun light. Added motion blur to enbdepthoffield.fx shader. Added parameter to capture reflection from last frame. Added time fade parameter for depth of field. Alpha channel of normal map is now can be filled by mask data from external shaders, so it can disable post processing effects and ssao or can apply custom effects to peds, vehicles, water or exclude them calculations, for example for rain or clouds. Added soft particles with fast and slower modes. Added sun, moon, stars parameters to control size and intensity.

enb series mod gta san andreas

Fixed aspect ratio bug of sun, moon, stars and glowing sprites. Added parameter to toggle off game color filter. Added dithering to the sky to decrease color banding. Added underwater effects with caustics and various fades. Changed water code, added slow procedural causitcs, simple parallax, filtered it from ssao.

#Enb series mod gta san andreas code#

Changed code of vehicle shaders and reflection, changed lighting of vehicles, removed parameters which modify and control vehicle parameters, so now they allow to make custom materials in external shader. Added normal and depth textures to already existing shaders. Added external shaders for water, vehicles, underwater, sky, environment map as blurred sky, separated depth of field from prepass shader. V0.313: This version mostly made for modders who want to add new features. This feature is slow and buggy, but maybe later i'll improve it. Increased quality of normal map texture to remove artifacts with some effects.











Enb series mod gta san andreas